Timer Games
Short, sharp question bursts under a visible clock — the same loop that makes Wordle stick, applied to mental maths and comprehension.
Nine features pulling the same trick: turn 30 minutes of curriculum-aligned practice into something your kid actually wants to open. Here’s how each piece works — and why we built it that way.
Tell us the exam your kid is sitting and we’ll plot the path. Each quest unlocks the next; each region tackles a different skill; the boss-level at the end is a full mock test. Designed with a clinical psychologist — built so the dopamine matches the difficulty.
Practice only works if it happens. These three features turn the daily session into the part of the afternoon your kid asks for.
Short, sharp question bursts under a visible clock — the same loop that makes Wordle stick, applied to mental maths and comprehension.
Three power-ups, no cosmetics-only filler. Earn freeze, hint and double-XP tokens by hitting streaks — spend them on the hard questions later.
Compete against classmates in 5-minute tournaments. Parent toggle to disable, school-managed friend lists, no DMs — just leaderboards and emoji.
The teacher-built question bank is just the start. These three features decide what your kid sees next, when to nudge, and when to leave them alone to figure it out.
Stuck? We don’t hand over the answer. Hints scaffold the next step — the same way a good tutor would — and only kick in after 30 seconds.
Every wrong answer reshapes the next ten questions. Strong on fractions, weak on probability? You’ll see twice as much probability tomorrow.
A pixel-accurate clone of the real online test — same timer, same flagging UI, same break screen. So the exam-day interface is the one boring part.
Two views built for parents who want to see progress without becoming the homework police. No vanity metrics — just what to do this weekend.
Per-skill accuracy and time-on-task — with the misconceptions called out by name. “Confuses area with perimeter” is more useful than “82% maths”.
One screen, one email per week. Plus a recommended 20-minute weekend activity — offline-friendly — on whatever skill needs the most attention.
Most ed-tech leans on dark patterns. We made a list of the ones we won’t ship — and the alternatives we built instead.
Free for 14 days. No credit card. Cancel from your phone in two taps if your kid doesn’t love it — though, statistically, they will.